Thereish
Two far-apart words. One bridge. How close did you land?
A couch word game for two to six phones and a laptop. Everyone writes the word that spans the gap, and a machine grades how close the table came. No accounts, nothing to install.
How a Page goes
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1
Open a Room. It gets a four-letter Code. Read it aloud; everyone else types it and a name.
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2
Everyone gives a Give — a setting in a phrase, like “Viking beaches” or “a hospital night shift.” It stays secret until the reveal.
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3
Two Bookends appear, written in seconds from two different Gives and chosen to sit far apart.
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4
Everyone writes a Bridge: the word or phrase whose meaning spans both. Then the reveal: every Bridge, one number, and a one-line quip about what you actually wrote.
The Ladder
- miss 0
- adjacent 30
- close 55
- almost 75
- meld 90
- deep meld 100
A Meld ends the Page. On a miss, the two Bridges that landed furthest apart become the next Bookends, so every Attempt starts closer than the last. Five Attempts, then the Page closes, melded or not. “One more?” asks for fresh Gives.
What you need
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Two to six phones
One per player, as a private screen.
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A laptop, if you like
Make it the Stage and the reveal plays there for the whole table.
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About ten minutes
A Page ends cleanly. One more is a single tap.
The machine keeps score, not a seat
Language models write the Bookends, grade the Bridges, write the quips, and keep the Room's Chronicle: every Page, every grade and its reasoning, and a short recap after you've gone to bed. They never play. Every player is a person at the table, and if you all agree a grade was wrong, you can overrule it. The same Bridges get the same grade forever.
Play tonight
Open a Room on the laptop, make it the Stage, and read the Code to the room.
Open a RoomHow it was built, and why: The machine grades. It never rules.